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Thunderslab Studio

Dedicated Game Testing Studio

FPS · RPG · MMO · Mobile · VR · Live Ops

We test games — nothing else. From alpha builds to live-service updates, our QA team finds crashes, balance breaks, and progression blockers across FPS, RPG, MMO, mobile, and VR — so you ship with confidence, not surprises.

STAT01

19+

Titles Tested

STAT02

98%

Bug Catch Rate

STAT03

24/7

Global Coverage

STAT04

50+

QA Specialists

Services

QA for Every Stage

Pick the stage you are in. Each card is the QA we run there, and what you get back.

STAGE01

Pre-Production

Prototype Risk Pass

A prototype exists and production spend is not committed yet.

What we run

A focused play against the intended fantasy.

You receive

  • A ranked risk list.
  • Notes on loop clarity, controls, and first-session confusion.
  • A short video of the moments that fail.
STAGE02

Pre-Alpha

Core Gameplay Testing

The core loop exists and has to prove it is worth building on.

What we run

Repeated passes on that loop by testers who play the genre.

You receive

  • Loop and difficulty notes.
  • Blocker bugs with repro steps.
  • Video of the moments that stall.
STAGE03

Alpha

Functional + Gameplay QA

Systems are in and the build has to be playable.

What we run

Functional passes plus gameplay QA on the features in the build.

You receive

  • A severity-ranked bug list.
  • Repro steps and platform context.
  • Video of crashes and progression blockers.
STAGE04

Beta

Structured Playtest

The game is far enough along for testers who do not know your shortcuts.

What we run

A structured playtest written up as bugs, balance, and friction.

You receive

  • A severity-ranked bug list.
  • Balance and friction notes.
  • Video of where players stall.
STAGE05

Pre-Launch

Compatibility + Regression

Ship is close and a patch cannot reopen old bugs or miss a platform.

What we run

Compatibility on target hardware and regression on the paths that must still work.

You receive

  • A platform compatibility matrix.
  • Regression results on critical paths.
  • Video of failures on the devices that break.
STAGE06

Live Game

Live Ops QA

A season, event, or patch is about to hit a live player base.

What we run

The update against live-like conditions, including the systems it can break.

You receive

  • A launch-blocker list.
  • Regression on existing modes.
  • Video evidence before the update goes out.

The Engagement

What Happens After You Hire Us

Discovery, a test plan, execution, and a report. The same four steps no matter which stage you picked.

01

Discovery

We map your build, platforms, and release goals.

02

Test Plan

Custom suites aligned to genre, engine, and live-ops needs.

03

Execution

Structured runs with reproducible steps and video evidence.

04

Report & Iterate

Actionable bug reports with severity, repro, and fix validation.

Range

Genres We Test

Nine disciplines. The same QA, applied to the kind of game you are making.

Loadout Modules
SLOT01
RTS

Strategy Game Testing

Balance validation, AI behavior, economy loops, and long-session stability for turn-based and RTS titles.

Module ReadyDeploy →
SLOT02
FPS

FPS Testing

Netcode latency, hit registration, frame pacing, and competitive integrity across PC and console.

Module ReadyDeploy →
SLOT03
RPG

RPG Testing

Quest chains, progression systems, loot tables, and narrative branching verified end-to-end.

Module ReadyDeploy →
SLOT04
MMO

MMO Testing

Server load, guild systems, instancing, and live-event readiness at scale.

Module ReadyDeploy →
SLOT05
CORE

Gameplay Testing

Core loop feel, difficulty curves, tutorial flow, and fun-factor assessment by veteran players.

Module ReadyDeploy →
SLOT06
HR

Horror Game Testing

Atmosphere pacing, jump-scare timing, audio design, and tension curve calibration.

Module ReadyDeploy →
SLOT07
SPT

Sports & Racing Testing

Physics accuracy, control responsiveness, multiplayer fairness, and replay systems.

Module ReadyDeploy →
SLOT08
SIM

Simulation Testing

Complex system interactions, sandbox edge cases, and long-run simulation stability.

Module ReadyDeploy →
SLOT09
XR

AR/VR Testing

Motion comfort, tracking fidelity, spatial UI, and hardware-specific performance tuning.

Module ReadyDeploy →

Who We Are

Built for Games. Obsessed with Quality.

Thunderslab is a dedicated game testing studio — not a generalist QA shop. Our testers live and breathe games across every genre.

BRIEF01
ABOUT

From pre-alpha builds to live-service patches, we embed with your team to find the bugs that matter — crashes, balance breaks, progression blockers, and the subtle feel issues that tank reviews.

Every report includes clear reproduction steps, severity ratings, platform context, and video evidence. No noise. Just signal your devs can act on immediately.

Intel LoadedRead →
PERK01
XPL

Multi-Platform

PC · Console · Mobile · VR

PERK02
LIVE

Live Ops Ready

Seasons · Events · Patches

PERK03
ENG

Engine Agnostic

Unity · Unreal · Custom

PERK04
SEC

NDA Secure

Enterprise-grade confidentiality

QUOTE01
TLS

“We don't just break your game — we help you ship something players trust.”

— Thunderslab Studio

Ready to Level Up?

Let's Test Your Next Hit

Tell us about your project — genre, platforms, timeline. We'll respond within 24 hours with a tailored testing proposal.

COMMS01
CONTACT
Channel OpenTransmit →

Or email us directly at contact@thunderslab.com